When you boil it down to its essence, dynasty mode is all about persuasion, as in a college coach (played by you) persuading top high school talent to play for his school. Fail to keep your promises and your integrity rating will go down. This edition featured the return of gameplay modes seen in previous versions such as Dynasty Mode. NCAA Football 2004, released for the PlayStation 2, Nintendo GameCube, and Xbox, featured University of Southern California quarterback and Heisman Trophy winner Carson Palmer on the cover. Instead, you should keep the pitches coming until you find that sweet spot.
Finding a pitch is simply trying to learn what works and how the player will respond; you only want to use the hard sell as either a desperation tactic or when you are reasonably sure it will work. If you're really after a hot player, you can make a promise to him. Like the franchise mode in Madden, the dynasty mode in NCAA Football is one of the primary reasons fans continue to buy the game, year after year. As you go throughout the season and you learn more about these players, the various pitches available to you will be "locked", which means they accurately represent a player's feelings about that pitch. Up until now, EA's been mum on dynasty mode, and it's easy to see why; in some respects, this will be a much different way of playing the game than what you've come to be used to. If a player's conference prestige importance is locked as "most", then, you know exactly where he stands; just as if he notes a fan base pitch as "low" importance, it's best to stay away from that one. To do so, you're going to need to work what you know about your program's strengths with what you know about each player's needs.
Today we had a chance to see the dynasty mode in NCAA 08, and it's safe to say that there's a whole lot that's new and much of it is improved from previous versions of the game. When you first start a new dynasty, you're given the opportunity to create a prospect from scratch--perfect if you're looking to add in a player that the NCAA roster might have missed, or create a future superstar of your very own making. These promises can range from being a first string starter right out of the gate, to making the Freshman All American team, to winning a national championship. Unlike in the past, where you spent recruiting points to make contact with players, in NCAA 08, you'll be making phone calls each week, making contact with your prospects and pitching them on the various aspects of your program that you think they might be interested in. To use injured players while in Dynasty Mode, simply start the game as normal and play through the first kickoff, pausing the game and restarting thereafter. Thus, change was in order and, though last year's dynasty mode wasn't a huge departure, you could see the mode heading in some new directions.
We immediately tossed him and two others on our prospect list.
How to use injured players in Dynasty mode If you have a injured player on … It should be noted that you are not required to use the search tool to find your prospects--you can flip through the huge database yourself, or consult the familiar US map in order to search by state (though only during the season for the latter option).
Choosing that from a list of potential pitches we were given the option to "find pitch" and "hard sell pitch." As you whittle away at the different pitches on players, your goal is to present the pitches that do work and stay away from the ones that don't. As in years past, you'll have a team-needs chart that will show you exactly what positions you're strong at and where you are lacking depth.
When you boil it down to its essence, dynasty mode is all about persuasion, as in a college coach (played by you) persuading top high school talent to play for his school. Fail to keep your promises and your integrity rating will go down. This edition featured the return of gameplay modes seen in previous versions such as Dynasty Mode. NCAA Football 2004, released for the PlayStation 2, Nintendo GameCube, and Xbox, featured University of Southern California quarterback and Heisman Trophy winner Carson Palmer on the cover. Instead, you should keep the pitches coming until you find that sweet spot.
Finding a pitch is simply trying to learn what works and how the player will respond; you only want to use the hard sell as either a desperation tactic or when you are reasonably sure it will work. If you're really after a hot player, you can make a promise to him. Like the franchise mode in Madden, the dynasty mode in NCAA Football is one of the primary reasons fans continue to buy the game, year after year. As you go throughout the season and you learn more about these players, the various pitches available to you will be "locked", which means they accurately represent a player's feelings about that pitch. Up until now, EA's been mum on dynasty mode, and it's easy to see why; in some respects, this will be a much different way of playing the game than what you've come to be used to. If a player's conference prestige importance is locked as "most", then, you know exactly where he stands; just as if he notes a fan base pitch as "low" importance, it's best to stay away from that one. To do so, you're going to need to work what you know about your program's strengths with what you know about each player's needs.
Today we had a chance to see the dynasty mode in NCAA 08, and it's safe to say that there's a whole lot that's new and much of it is improved from previous versions of the game. When you first start a new dynasty, you're given the opportunity to create a prospect from scratch--perfect if you're looking to add in a player that the NCAA roster might have missed, or create a future superstar of your very own making. These promises can range from being a first string starter right out of the gate, to making the Freshman All American team, to winning a national championship. Unlike in the past, where you spent recruiting points to make contact with players, in NCAA 08, you'll be making phone calls each week, making contact with your prospects and pitching them on the various aspects of your program that you think they might be interested in. To use injured players while in Dynasty Mode, simply start the game as normal and play through the first kickoff, pausing the game and restarting thereafter. Thus, change was in order and, though last year's dynasty mode wasn't a huge departure, you could see the mode heading in some new directions.
We immediately tossed him and two others on our prospect list.
How to use injured players in Dynasty mode If you have a injured player on … It should be noted that you are not required to use the search tool to find your prospects--you can flip through the huge database yourself, or consult the familiar US map in order to search by state (though only during the season for the latter option).
Choosing that from a list of potential pitches we were given the option to "find pitch" and "hard sell pitch." As you whittle away at the different pitches on players, your goal is to present the pitches that do work and stay away from the ones that don't. As in years past, you'll have a team-needs chart that will show you exactly what positions you're strong at and where you are lacking depth.
When you boil it down to its essence, dynasty mode is all about persuasion, as in a college coach (played by you) persuading top high school talent to play for his school. Fail to keep your promises and your integrity rating will go down. This edition featured the return of gameplay modes seen in previous versions such as Dynasty Mode. NCAA Football 2004, released for the PlayStation 2, Nintendo GameCube, and Xbox, featured University of Southern California quarterback and Heisman Trophy winner Carson Palmer on the cover. Instead, you should keep the pitches coming until you find that sweet spot.
Finding a pitch is simply trying to learn what works and how the player will respond; you only want to use the hard sell as either a desperation tactic or when you are reasonably sure it will work. If you're really after a hot player, you can make a promise to him. Like the franchise mode in Madden, the dynasty mode in NCAA Football is one of the primary reasons fans continue to buy the game, year after year. As you go throughout the season and you learn more about these players, the various pitches available to you will be "locked", which means they accurately represent a player's feelings about that pitch. Up until now, EA's been mum on dynasty mode, and it's easy to see why; in some respects, this will be a much different way of playing the game than what you've come to be used to. If a player's conference prestige importance is locked as "most", then, you know exactly where he stands; just as if he notes a fan base pitch as "low" importance, it's best to stay away from that one. To do so, you're going to need to work what you know about your program's strengths with what you know about each player's needs.
Today we had a chance to see the dynasty mode in NCAA 08, and it's safe to say that there's a whole lot that's new and much of it is improved from previous versions of the game. When you first start a new dynasty, you're given the opportunity to create a prospect from scratch--perfect if you're looking to add in a player that the NCAA roster might have missed, or create a future superstar of your very own making. These promises can range from being a first string starter right out of the gate, to making the Freshman All American team, to winning a national championship. Unlike in the past, where you spent recruiting points to make contact with players, in NCAA 08, you'll be making phone calls each week, making contact with your prospects and pitching them on the various aspects of your program that you think they might be interested in. To use injured players while in Dynasty Mode, simply start the game as normal and play through the first kickoff, pausing the game and restarting thereafter. Thus, change was in order and, though last year's dynasty mode wasn't a huge departure, you could see the mode heading in some new directions.
We immediately tossed him and two others on our prospect list.
How to use injured players in Dynasty mode If you have a injured player on … It should be noted that you are not required to use the search tool to find your prospects--you can flip through the huge database yourself, or consult the familiar US map in order to search by state (though only during the season for the latter option).
Choosing that from a list of potential pitches we were given the option to "find pitch" and "hard sell pitch." As you whittle away at the different pitches on players, your goal is to present the pitches that do work and stay away from the ones that don't. As in years past, you'll have a team-needs chart that will show you exactly what positions you're strong at and where you are lacking depth.
When you boil it down to its essence, dynasty mode is all about persuasion, as in a college coach (played by you) persuading top high school talent to play for his school. Fail to keep your promises and your integrity rating will go down. This edition featured the return of gameplay modes seen in previous versions such as Dynasty Mode. NCAA Football 2004, released for the PlayStation 2, Nintendo GameCube, and Xbox, featured University of Southern California quarterback and Heisman Trophy winner Carson Palmer on the cover. Instead, you should keep the pitches coming until you find that sweet spot.
Finding a pitch is simply trying to learn what works and how the player will respond; you only want to use the hard sell as either a desperation tactic or when you are reasonably sure it will work. If you're really after a hot player, you can make a promise to him. Like the franchise mode in Madden, the dynasty mode in NCAA Football is one of the primary reasons fans continue to buy the game, year after year. As you go throughout the season and you learn more about these players, the various pitches available to you will be "locked", which means they accurately represent a player's feelings about that pitch. Up until now, EA's been mum on dynasty mode, and it's easy to see why; in some respects, this will be a much different way of playing the game than what you've come to be used to. If a player's conference prestige importance is locked as "most", then, you know exactly where he stands; just as if he notes a fan base pitch as "low" importance, it's best to stay away from that one. To do so, you're going to need to work what you know about your program's strengths with what you know about each player's needs.
Today we had a chance to see the dynasty mode in NCAA 08, and it's safe to say that there's a whole lot that's new and much of it is improved from previous versions of the game. When you first start a new dynasty, you're given the opportunity to create a prospect from scratch--perfect if you're looking to add in a player that the NCAA roster might have missed, or create a future superstar of your very own making. These promises can range from being a first string starter right out of the gate, to making the Freshman All American team, to winning a national championship. Unlike in the past, where you spent recruiting points to make contact with players, in NCAA 08, you'll be making phone calls each week, making contact with your prospects and pitching them on the various aspects of your program that you think they might be interested in. To use injured players while in Dynasty Mode, simply start the game as normal and play through the first kickoff, pausing the game and restarting thereafter. Thus, change was in order and, though last year's dynasty mode wasn't a huge departure, you could see the mode heading in some new directions.
We immediately tossed him and two others on our prospect list.
How to use injured players in Dynasty mode If you have a injured player on … It should be noted that you are not required to use the search tool to find your prospects--you can flip through the huge database yourself, or consult the familiar US map in order to search by state (though only during the season for the latter option).
Choosing that from a list of potential pitches we were given the option to "find pitch" and "hard sell pitch." As you whittle away at the different pitches on players, your goal is to present the pitches that do work and stay away from the ones that don't. As in years past, you'll have a team-needs chart that will show you exactly what positions you're strong at and where you are lacking depth.
Each week you have ten allotted "hours" to talk to your various prospects and each phone call you make eats into that time. As you make pitches, you'll learn what aspects of game are important to him, and which he couldn't care less about. Depending on the granularity of your search, you might not meet all of your criteria but you can get pretty close. Other versions may have slightly different features.In NCAA Football 08, players look to be a leader and become a legend on the field. Jackpot! Keep zero promises and you'll transform into Dennis Erickson. We decided to use that as our opening pitch for our promising fullback prospect. Ratings can go from "sub-par" on the low end to "elite" at the top. As an example, we chose Auburn as our dynasty school and had two immediate needs to fill--a fullback and an offensive lineman. We look forward to bringing you more news about the game in the near future as we lead up to its mid-July release. For NCAA Football 08 on the Xbox 360, a GameFAQs message board topic titled "No Sound in Dynasty Mode". Last year's game, NCAA Football 07, the debut of the series on the Xbox 360, was one of the best-received versions of the game. The big jump, then, comes now. Remember Auburn's "elite" conference prestige? When you call a player, it's all about the pitch you use. If a player isn't convinced, you will sometimes have a third pitch option, "sway", which means you're attempting to convince a player of the importance of a particular aspect of your program he might not have previously considered.
When you boil it down to its essence, dynasty mode is all about persuasion, as in a college coach (played by you) persuading top high school talent to play for his school. Fail to keep your promises and your integrity rating will go down. This edition featured the return of gameplay modes seen in previous versions such as Dynasty Mode. NCAA Football 2004, released for the PlayStation 2, Nintendo GameCube, and Xbox, featured University of Southern California quarterback and Heisman Trophy winner Carson Palmer on the cover. Instead, you should keep the pitches coming until you find that sweet spot.
Finding a pitch is simply trying to learn what works and how the player will respond; you only want to use the hard sell as either a desperation tactic or when you are reasonably sure it will work. If you're really after a hot player, you can make a promise to him. Like the franchise mode in Madden, the dynasty mode in NCAA Football is one of the primary reasons fans continue to buy the game, year after year. As you go throughout the season and you learn more about these players, the various pitches available to you will be "locked", which means they accurately represent a player's feelings about that pitch. Up until now, EA's been mum on dynasty mode, and it's easy to see why; in some respects, this will be a much different way of playing the game than what you've come to be used to. If a player's conference prestige importance is locked as "most", then, you know exactly where he stands; just as if he notes a fan base pitch as "low" importance, it's best to stay away from that one. To do so, you're going to need to work what you know about your program's strengths with what you know about each player's needs.
Today we had a chance to see the dynasty mode in NCAA 08, and it's safe to say that there's a whole lot that's new and much of it is improved from previous versions of the game. When you first start a new dynasty, you're given the opportunity to create a prospect from scratch--perfect if you're looking to add in a player that the NCAA roster might have missed, or create a future superstar of your very own making. These promises can range from being a first string starter right out of the gate, to making the Freshman All American team, to winning a national championship. Unlike in the past, where you spent recruiting points to make contact with players, in NCAA 08, you'll be making phone calls each week, making contact with your prospects and pitching them on the various aspects of your program that you think they might be interested in. To use injured players while in Dynasty Mode, simply start the game as normal and play through the first kickoff, pausing the game and restarting thereafter. Thus, change was in order and, though last year's dynasty mode wasn't a huge departure, you could see the mode heading in some new directions.
We immediately tossed him and two others on our prospect list.
How to use injured players in Dynasty mode If you have a injured player on … It should be noted that you are not required to use the search tool to find your prospects--you can flip through the huge database yourself, or consult the familiar US map in order to search by state (though only during the season for the latter option).
Choosing that from a list of potential pitches we were given the option to "find pitch" and "hard sell pitch." As you whittle away at the different pitches on players, your goal is to present the pitches that do work and stay away from the ones that don't. As in years past, you'll have a team-needs chart that will show you exactly what positions you're strong at and where you are lacking depth.