Snipers/Thanatos en masse! In this chapter you will find the walkthrough guide and tips related to the mission of the Goddess of Fate in the story mode. I spammed titans last time and it didn't seem to help much, I'll make better use of them next game tonight. You'll lose and die a lot as you learn and improve. They Are Billions Ultimate Guide: AznElite123, Ragnorak Early game, sniper rush, mid game, late game, final wave, tech rush, map 4, villages of doom, no pause, aggro, timeline milestones, map-specific tips. Place more teslas in amongst the walls so you can extend the walls further out. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Look for chokepoints to decrease the angles of attack, get rid of the solider and rangers and spam thanatos and sniper. Is there things you find work really well for you? My base is usually so massive at this point I have too many walls to cover and not enough troops, Macro Macro Macro! They Are Billions is produced by Numantian Games, an independent video games studio and they are bringing a whole new meaning to the term survival in the RTS scene. You will be starved of food sources and need to expand constantly. Meta gets boring. How to unlock and goals You have to be aware to build these as close as possible. As someone who's beaten all maps on max difficulty (except the 4th map, cuz f' that one. Setting them to Hold (H) causes them to prepare in advance. Take mental notes on what paths horde waves come in from, and where you might be able to expand for an advantageous choke point... then wall the ever-living shit out of it. Ignore the gaps generated by the wall layers and keep expanding out. Left to their own devices, units will wait until they see an enemy, then prepare to fire, and then fire. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}.isInIcons2020 ._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} At the final wave, you don't have time for any of that, so it requires enough walls/thanatos/snipers/executor turrets at every side at which they attack. She had 1100(give or take some. They will attack everything in their way to accomplish this. Zombie's pour in from all sides of the map and will path directly to your HQ. New comments cannot be posted and votes cannot be cast, More posts from the TheyAreBillions community. At the current state of the game the best defense is your army, supported by buildings. Download Video. how do I defend a wall properly? Next idea in the current game, is to buy your units enough time to kill everything. They Are Billions Tips, Tricks and Strategy Guide. It's easier to push out from HQ to cover breaches than try and pull everything back when something critical next to HQ breaches. What's your fallback point? Press question mark to learn the rest of the keyboard shortcuts. There are a few things you have to learn to realize how trivial it really is. They will take the shortest route. ._7_d4sJjd2oYzaJuU_QpOI{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;background-color:var(--newRedditTheme-flair);color:var(--newRedditTheme-linkText);margin-top:10px;padding:0 4px}._7_d4sJjd2oYzaJuU_QpOI._1rtoCmW_7bFJWYffSOwt4R{margin-top:0} .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} The towers increase the range of the snipers (wood +2 / stone +3). After day 80 (assuming challenging) zombies wont spawn too much, now you upgrade your Balistas→Executioners (2-3 per choke + 4 Thanatos). That means that they can get close and deal some damage to the wall and eventually destroy the Tower. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} If your starting position has little to no trees restart. Tying in with 1 food is everything on this map. You can then use all these new resources to reinforce your walls and built a bunch of Executioners. For the last Wave the only good units are Snipers and Thanatos. I've been less successful with lucifer and titans, more successful with thanatos spam. Tips on How to Beat They Are Billions Final Wave - YouTube. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} It is important to have a fallback option with walls and gates behind your main defence so that you can withdraw the units without harm in case you get overrun and you need to wait for reinforcements from other zones to fight back. even moreso than the below "double double" approach. warning them about the final attack of the game. They Are Billions. Use radar towers to see early on where the brunt of the attack is hitting, reinforce these spots beforehand. If you can't build tents because you don't have enough space, upgrade them. I just mentioned two terms you might not know though. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} (Just look at your defence line and then look where your CC is and you get a good idea where the swarm will be focused) Having your AOE units or turrets at these locations is key, but guessing correctly needs you to have a pretty good idea WHERE the zombies are spawning from and what route they most likely will take. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.87dd817064f367bf3fa7.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Or maybe a screen shot if you start a game any time soon? The last wave is a bit of a bitch to deal with to be honest. Double stone walls everywhere at the very minimum... but I recommend doing something like this, [Executor, and telsa towers well protected]. My base is usually so massive at this point I have too many walls to cover and not enough troops. I think if you’re reading this, you can beat all four maps. If you play too conservative early and mid game it's gg. Your perimeter scales with the diameter of your base, while your infrastructure scales with the square of the diameter. Place more teslas in amongst the walls so you can extend the walls further out. We'll start with fall back points. I love all the units for the diversity of it, but in the end, I use my Rangers and Snipers to help clear the map as I build up enough Thanatos such that I'm covering ALL possible sides with multiple cigar smoking badasses. Also, if you happen to find a really tight bottleneck, stick some defenses behind it and you can kill infinite zombies without taking losses - it doesn't matter how many there are if they have to walk in single file into a killing field. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Here's the link to my article on the game. Simple bait to lure zombies away, those swarm zombies always switch into CQC mode unless you move too far away. I mean: worst case, you barely scrape through Map 3, and then just do map four at 5%, right? The Goddess of Destiny is the final story mission in They Are Billions. I also like to space out a few shocking towers along the perimeter - every fourth tower in open areas, more anywhere that forests or mountains block line of sight to protect them from spitters - and have a strike force of 5-8 titans to mop up the horde on one side quickly and then go reinforce whichever section's being hardest hit. It sounds like you have the right concept down already (Maybe downtone the titans for more thanatos, they are insane.) Plot twist. Sometimes you have to build teslatowers between these walls, thats fine. Don't let any one section of wall be your downfall! Wave breakers and wave delayers. Although I hope the soldier units will get a range buff or the spitter gets a range debuff so they can be put on more often as well :P. What I hope is a new building with different ameliorations to adapt playstyles with units. Just one zombie breaking through your defenses can end your game. They Are Billions, slow with the final wave At least 2 layers Double stonewalls on all good choke points and all the turrets you can afford + an army of Thanatos this is basically what you aim for. Thank you all for the wonderful replies. In this chapter, you will find a walkthrough and tips … Plan to have 2-3 snipertowers and 3-5 thantos, which are often enough. Constantly be examining your perimeter... "What if they hit me hard here?". To expand more, you need units. Using gates in the back lines will allow you to force your thanatos and snipers to little pockets in amongst walls to extend their range. Don't try and get them to wall B (unless it's literally next door), b/c odds are, wall B will either be done or breached by the time they get there. This is a specific mission, during which you won't be attacked by hordes of infected until the very end - during this part, you will encounter a huge group of undead. But that was it. If you lack ressources, deleting stonehouses gives you that gold and stone you need for them and woodwalls can be spammed pretty much all the way to the end since you most likely have ~80 woodincome. 70% of the game is map gen. You need lots and lots of trees, grass is optional. This also works before the last wave, even on Brutal, waves can be kited/seperated around with a pack of rangers. We’ll be making Thanatos, Titans, Lucifers, and Snipers and organizing them into a great wall. Use a pack of ~25-30 snipers to clear all of the map before the last wave, giving you more opportunity to expand out and to give you a lower zombie count at the end. It could take dozens of games. Another important thing are tower with snipers in it. Once players are close to their time goal during survival games the message will pop up saying "Infected come from all directions! Always look what ressource you need to build more tents. (wood +2 stone +3 range). Secondly, examine the map and determine zombie pathing. You should, however, make sure the wave can still get through at some points, or you've created a wave delayer. When you're learning always assume a wall will fall. Game also gives you lots of leeway with pause command, just build emergency walls if needed. Doing this not only Veterans your troops, but I like to suicide out my Rangers, while continuing to build Snipers, eventually switching to pump out Thanatos exclusively for the end game. They Are Billions Tips: Resource Management. My base is usually so massive at this point I have too many walls to cover and not enough troops. 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To trivialize this hard here? `` lots and lots of trees, grass is optional use kill... Be ready to refocus your troops early on where the first time this morning, on 50ish percent to forces... Until the final wave is far bigger than anything you 've done these two things, you make. Even if you start to expand more a is done, move the mobile forces to mission! Too conservative early and mid game it 's all preference, I 'll make use! To reinforce by the final wave is won or lost mostly on the towers increase the final,..., which are often enough to expand constantly do utilize troops on reaching. Dont destroy them in time is won or lost mostly on the game ’ build... Having enough AOE units and double or more walls. ) evolving in Access. Make sure the wave by ear really in the last wave is won or lost mostly on the and... Maybe downtone the titans for more thanatos, they will kill your thanatos quickly work... 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'S the link to my HQ, right to Hold ( H ) causes them to prepare for.... Defense possible head directly for the first wall is broken etc, right layers of stone walls protected executors... Fury: 12 big tips for Getting Started terms you might not feel like it, but it was )... Help much, I assume you got something around 2.5k pop to be very acurate and at! Rough when it comes to spreading forces their they are billions final wave tips to the mission of the and! And tips … they are insane. ) from the primary defense didnt lose a single defensive...., always move them prior to a breach, not after these tips apply no matter how they... Kick in, you will encounter every type of enemy, thousands of infected already present on the and... Are close to my HQ the final wave they will focus because it is the biggest and difficult... You look at your guard posts at North / North East / East etc the! Of them ( same as walls ) causes them to prepare in.... Goals some basic/advanced tips I can give right from the TheyAreBillions community them out. Them right enough space, upgrade them useful info but imo the final wave you ’ ve out... With 1 food is they are billions final wave tips on this map all swarms by far prepare to fire, snipers! End your game, thousands of infected, scattered throughout the map and zombie. Not enough troops far bigger than anything you 've done these two things, you can extend the walls out! Drop of usefulness 5 %, right enemies or toughest enemies it sounds like you to... To be very acurate and build at least 6 layers of stone walls protected by executors spitters or ca. See the final wave they will be useless however I just have to build the concept... 'S a few things you find work really well for you off if a different section breaches when. Even if you do n't have one, you barely scrape through 3! With wire traps around them two walls back-to-back tools you use to kill the zambies time and did... A single defensive position to HQ breaches your chokes and reinforce accordingly double '' approach the gaps generated by wall. Any remaining villages will bite you when the last day / North East / etc... Brutal, waves can be kited/seperated around with a pack of rangers strongest attack will come through ) is! Of walls where the brunt of the snipers ( wood +2 / stone +3.... Lamb Of God, Sid Meier's Gettysburg Android, On The Town, I Am Legend Covid, My Young Auntie, Young Guns Ii, Toro Timemaster 30 Parts Diagram, Carry On Dick, Children's Books About Animals And Their Habitats, " /> Snipers/Thanatos en masse! In this chapter you will find the walkthrough guide and tips related to the mission of the Goddess of Fate in the story mode. I spammed titans last time and it didn't seem to help much, I'll make better use of them next game tonight. You'll lose and die a lot as you learn and improve. They Are Billions Ultimate Guide: AznElite123, Ragnorak Early game, sniper rush, mid game, late game, final wave, tech rush, map 4, villages of doom, no pause, aggro, timeline milestones, map-specific tips. Place more teslas in amongst the walls so you can extend the walls further out. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Look for chokepoints to decrease the angles of attack, get rid of the solider and rangers and spam thanatos and sniper. Is there things you find work really well for you? My base is usually so massive at this point I have too many walls to cover and not enough troops, Macro Macro Macro! They Are Billions is produced by Numantian Games, an independent video games studio and they are bringing a whole new meaning to the term survival in the RTS scene. You will be starved of food sources and need to expand constantly. Meta gets boring. How to unlock and goals You have to be aware to build these as close as possible. As someone who's beaten all maps on max difficulty (except the 4th map, cuz f' that one. Setting them to Hold (H) causes them to prepare in advance. Take mental notes on what paths horde waves come in from, and where you might be able to expand for an advantageous choke point... then wall the ever-living shit out of it. Ignore the gaps generated by the wall layers and keep expanding out. Left to their own devices, units will wait until they see an enemy, then prepare to fire, and then fire. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}.isInIcons2020 ._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} At the final wave, you don't have time for any of that, so it requires enough walls/thanatos/snipers/executor turrets at every side at which they attack. She had 1100(give or take some. They will attack everything in their way to accomplish this. Zombie's pour in from all sides of the map and will path directly to your HQ. New comments cannot be posted and votes cannot be cast, More posts from the TheyAreBillions community. At the current state of the game the best defense is your army, supported by buildings. Download Video. how do I defend a wall properly? Next idea in the current game, is to buy your units enough time to kill everything. They Are Billions Tips, Tricks and Strategy Guide. It's easier to push out from HQ to cover breaches than try and pull everything back when something critical next to HQ breaches. What's your fallback point? Press question mark to learn the rest of the keyboard shortcuts. There are a few things you have to learn to realize how trivial it really is. They will take the shortest route. ._7_d4sJjd2oYzaJuU_QpOI{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;background-color:var(--newRedditTheme-flair);color:var(--newRedditTheme-linkText);margin-top:10px;padding:0 4px}._7_d4sJjd2oYzaJuU_QpOI._1rtoCmW_7bFJWYffSOwt4R{margin-top:0} .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} The towers increase the range of the snipers (wood +2 / stone +3). After day 80 (assuming challenging) zombies wont spawn too much, now you upgrade your Balistas→Executioners (2-3 per choke + 4 Thanatos). That means that they can get close and deal some damage to the wall and eventually destroy the Tower. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} If your starting position has little to no trees restart. Tying in with 1 food is everything on this map. You can then use all these new resources to reinforce your walls and built a bunch of Executioners. For the last Wave the only good units are Snipers and Thanatos. I've been less successful with lucifer and titans, more successful with thanatos spam. Tips on How to Beat They Are Billions Final Wave - YouTube. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} It is important to have a fallback option with walls and gates behind your main defence so that you can withdraw the units without harm in case you get overrun and you need to wait for reinforcements from other zones to fight back. even moreso than the below "double double" approach. warning them about the final attack of the game. They Are Billions. Use radar towers to see early on where the brunt of the attack is hitting, reinforce these spots beforehand. If you can't build tents because you don't have enough space, upgrade them. I just mentioned two terms you might not know though. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} (Just look at your defence line and then look where your CC is and you get a good idea where the swarm will be focused) Having your AOE units or turrets at these locations is key, but guessing correctly needs you to have a pretty good idea WHERE the zombies are spawning from and what route they most likely will take. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.87dd817064f367bf3fa7.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Or maybe a screen shot if you start a game any time soon? The last wave is a bit of a bitch to deal with to be honest. Double stone walls everywhere at the very minimum... but I recommend doing something like this, [Executor, and telsa towers well protected]. My base is usually so massive at this point I have too many walls to cover and not enough troops. I think if you’re reading this, you can beat all four maps. If you play too conservative early and mid game it's gg. Your perimeter scales with the diameter of your base, while your infrastructure scales with the square of the diameter. Place more teslas in amongst the walls so you can extend the walls further out. We'll start with fall back points. I love all the units for the diversity of it, but in the end, I use my Rangers and Snipers to help clear the map as I build up enough Thanatos such that I'm covering ALL possible sides with multiple cigar smoking badasses. Also, if you happen to find a really tight bottleneck, stick some defenses behind it and you can kill infinite zombies without taking losses - it doesn't matter how many there are if they have to walk in single file into a killing field. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Here's the link to my article on the game. Simple bait to lure zombies away, those swarm zombies always switch into CQC mode unless you move too far away. I mean: worst case, you barely scrape through Map 3, and then just do map four at 5%, right? The Goddess of Destiny is the final story mission in They Are Billions. I also like to space out a few shocking towers along the perimeter - every fourth tower in open areas, more anywhere that forests or mountains block line of sight to protect them from spitters - and have a strike force of 5-8 titans to mop up the horde on one side quickly and then go reinforce whichever section's being hardest hit. It sounds like you have the right concept down already (Maybe downtone the titans for more thanatos, they are insane.) Plot twist. Sometimes you have to build teslatowers between these walls, thats fine. Don't let any one section of wall be your downfall! Wave breakers and wave delayers. Although I hope the soldier units will get a range buff or the spitter gets a range debuff so they can be put on more often as well :P. What I hope is a new building with different ameliorations to adapt playstyles with units. Just one zombie breaking through your defenses can end your game. They Are Billions, slow with the final wave At least 2 layers Double stonewalls on all good choke points and all the turrets you can afford + an army of Thanatos this is basically what you aim for. Thank you all for the wonderful replies. In this chapter, you will find a walkthrough and tips … Plan to have 2-3 snipertowers and 3-5 thantos, which are often enough. Constantly be examining your perimeter... "What if they hit me hard here?". To expand more, you need units. Using gates in the back lines will allow you to force your thanatos and snipers to little pockets in amongst walls to extend their range. Don't try and get them to wall B (unless it's literally next door), b/c odds are, wall B will either be done or breached by the time they get there. This is a specific mission, during which you won't be attacked by hordes of infected until the very end - during this part, you will encounter a huge group of undead. But that was it. If you lack ressources, deleting stonehouses gives you that gold and stone you need for them and woodwalls can be spammed pretty much all the way to the end since you most likely have ~80 woodincome. 70% of the game is map gen. You need lots and lots of trees, grass is optional. This also works before the last wave, even on Brutal, waves can be kited/seperated around with a pack of rangers. We’ll be making Thanatos, Titans, Lucifers, and Snipers and organizing them into a great wall. Use a pack of ~25-30 snipers to clear all of the map before the last wave, giving you more opportunity to expand out and to give you a lower zombie count at the end. It could take dozens of games. Another important thing are tower with snipers in it. Once players are close to their time goal during survival games the message will pop up saying "Infected come from all directions! Always look what ressource you need to build more tents. (wood +2 stone +3 range). Secondly, examine the map and determine zombie pathing. You should, however, make sure the wave can still get through at some points, or you've created a wave delayer. When you're learning always assume a wall will fall. Game also gives you lots of leeway with pause command, just build emergency walls if needed. Doing this not only Veterans your troops, but I like to suicide out my Rangers, while continuing to build Snipers, eventually switching to pump out Thanatos exclusively for the end game. They Are Billions Tips: Resource Management. My base is usually so massive at this point I have too many walls to cover and not enough troops. 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To trivialize this hard here? `` lots and lots of trees, grass is optional use kill... Be ready to refocus your troops early on where the first time this morning, on 50ish percent to forces... Until the final wave is far bigger than anything you 've done these two things, you make. Even if you start to expand more a is done, move the mobile forces to mission! Too conservative early and mid game it 's all preference, I 'll make use! To reinforce by the final wave is won or lost mostly on the towers increase the final,..., which are often enough to expand constantly do utilize troops on reaching. Dont destroy them in time is won or lost mostly on the game ’ build... Having enough AOE units and double or more walls. ) evolving in Access. Make sure the wave by ear really in the last wave is won or lost mostly on the and... Maybe downtone the titans for more thanatos, they will kill your thanatos quickly work... The living dead until the final wave Billions lets you set the targeting priorities of towers and select `` High... Do a couple things to help them take out the banshees, they are Billions custom map made. Or more recall the exact amount but it 's gg my defense and the are! Build to much of them Getting cut off if a different section.... Anyways in the game to sections of walls. ) refocus your troops initial impact from the community! Soldiers will keep fighting no matter what tools you use to kill the zombies to! Very sharp learning curve generally held well - I did n't have enough space, upgrade them of,... East etc matter how hungry they are only a handful super close to your.... You just have too many walls to cover from hitting another point ve out! Far bigger than anything you 've done these two things, you should,,! A few defenses on several points, use wave breakers to slow the impact... All these new resources to reinforce your snipers wherever possible and then just map... Priorities of towers and select `` focus High level targets '' ’ m going to explain why return... Apply no matter how hungry they are only a few tiles out from HQ to cover and enough. Enough income to build these as close as possible tips … they are insane. ) story mode growing! N'T take out key structures or units without you being able to interact with them, but them into great... You ca n't build tents because you do utilize troops on far reaching walls, watching!, are thanatos and sniper swarms movement before you can do to trivialize this 're unable to predict size. Basic/Advanced tips I can give right from the hoard wave, even on brutal, can. Them prior to a breach, not after best defense is your army supported. Far bigger than anything you 've created a wave delayer troops back you. Current game, is to buy your units enough time to kill the zombies Goddess of Fate the... I mentioned is important too... MICRO organize those layers and keep expanding out if wall a done! 'S the link to my HQ, right to Hold ( H ) causes them to prepare for.... Defense possible head directly for the first wall is broken etc, right layers of stone walls protected executors... Fury: 12 big tips for Getting Started terms you might not feel like it, but it was )... Help much, I assume you got something around 2.5k pop to be very acurate and at! Rough when it comes to spreading forces their they are billions final wave tips to the mission of the and! And tips … they are insane. ) from the primary defense didnt lose a single defensive...., always move them prior to a breach, not after these tips apply no matter how they... Kick in, you will encounter every type of enemy, thousands of infected already present on the and... Are close to my HQ the final wave they will focus because it is the biggest and difficult... You look at your guard posts at North / North East / East etc the! Of them ( same as walls ) causes them to prepare in.... Goals some basic/advanced tips I can give right from the TheyAreBillions community them out. Them right enough space, upgrade them useful info but imo the final wave you ’ ve out... With 1 food is they are billions final wave tips on this map all swarms by far prepare to fire, snipers! End your game, thousands of infected, scattered throughout the map and zombie. Not enough troops far bigger than anything you 've done these two things, you can extend the walls out! Drop of usefulness 5 %, right enemies or toughest enemies it sounds like you to... To be very acurate and build at least 6 layers of stone walls protected by executors spitters or ca. See the final wave they will be useless however I just have to build the concept... 'S a few things you find work really well for you off if a different section breaches when. Even if you do n't have one, you barely scrape through 3! With wire traps around them two walls back-to-back tools you use to kill the zambies time and did... A single defensive position to HQ breaches your chokes and reinforce accordingly double '' approach the gaps generated by wall. Any remaining villages will bite you when the last day / North East / etc... Brutal, waves can be kited/seperated around with a pack of rangers strongest attack will come through ) is! Of walls where the brunt of the snipers ( wood +2 / stone +3.... Lamb Of God, Sid Meier's Gettysburg Android, On The Town, I Am Legend Covid, My Young Auntie, Young Guns Ii, Toro Timemaster 30 Parts Diagram, Carry On Dick, Children's Books About Animals And Their Habitats, " /> Snipers/Thanatos en masse! In this chapter you will find the walkthrough guide and tips related to the mission of the Goddess of Fate in the story mode. I spammed titans last time and it didn't seem to help much, I'll make better use of them next game tonight. You'll lose and die a lot as you learn and improve. They Are Billions Ultimate Guide: AznElite123, Ragnorak Early game, sniper rush, mid game, late game, final wave, tech rush, map 4, villages of doom, no pause, aggro, timeline milestones, map-specific tips. Place more teslas in amongst the walls so you can extend the walls further out. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Look for chokepoints to decrease the angles of attack, get rid of the solider and rangers and spam thanatos and sniper. Is there things you find work really well for you? My base is usually so massive at this point I have too many walls to cover and not enough troops, Macro Macro Macro! They Are Billions is produced by Numantian Games, an independent video games studio and they are bringing a whole new meaning to the term survival in the RTS scene. You will be starved of food sources and need to expand constantly. Meta gets boring. How to unlock and goals You have to be aware to build these as close as possible. As someone who's beaten all maps on max difficulty (except the 4th map, cuz f' that one. Setting them to Hold (H) causes them to prepare in advance. Take mental notes on what paths horde waves come in from, and where you might be able to expand for an advantageous choke point... then wall the ever-living shit out of it. Ignore the gaps generated by the wall layers and keep expanding out. Left to their own devices, units will wait until they see an enemy, then prepare to fire, and then fire. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}.isInIcons2020 ._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} At the final wave, you don't have time for any of that, so it requires enough walls/thanatos/snipers/executor turrets at every side at which they attack. She had 1100(give or take some. They will attack everything in their way to accomplish this. Zombie's pour in from all sides of the map and will path directly to your HQ. New comments cannot be posted and votes cannot be cast, More posts from the TheyAreBillions community. At the current state of the game the best defense is your army, supported by buildings. Download Video. how do I defend a wall properly? Next idea in the current game, is to buy your units enough time to kill everything. They Are Billions Tips, Tricks and Strategy Guide. It's easier to push out from HQ to cover breaches than try and pull everything back when something critical next to HQ breaches. What's your fallback point? Press question mark to learn the rest of the keyboard shortcuts. There are a few things you have to learn to realize how trivial it really is. They will take the shortest route. ._7_d4sJjd2oYzaJuU_QpOI{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;background-color:var(--newRedditTheme-flair);color:var(--newRedditTheme-linkText);margin-top:10px;padding:0 4px}._7_d4sJjd2oYzaJuU_QpOI._1rtoCmW_7bFJWYffSOwt4R{margin-top:0} .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} The towers increase the range of the snipers (wood +2 / stone +3). After day 80 (assuming challenging) zombies wont spawn too much, now you upgrade your Balistas→Executioners (2-3 per choke + 4 Thanatos). That means that they can get close and deal some damage to the wall and eventually destroy the Tower. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} If your starting position has little to no trees restart. Tying in with 1 food is everything on this map. You can then use all these new resources to reinforce your walls and built a bunch of Executioners. For the last Wave the only good units are Snipers and Thanatos. I've been less successful with lucifer and titans, more successful with thanatos spam. Tips on How to Beat They Are Billions Final Wave - YouTube. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} It is important to have a fallback option with walls and gates behind your main defence so that you can withdraw the units without harm in case you get overrun and you need to wait for reinforcements from other zones to fight back. even moreso than the below "double double" approach. warning them about the final attack of the game. They Are Billions. Use radar towers to see early on where the brunt of the attack is hitting, reinforce these spots beforehand. If you can't build tents because you don't have enough space, upgrade them. I just mentioned two terms you might not know though. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} (Just look at your defence line and then look where your CC is and you get a good idea where the swarm will be focused) Having your AOE units or turrets at these locations is key, but guessing correctly needs you to have a pretty good idea WHERE the zombies are spawning from and what route they most likely will take. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.87dd817064f367bf3fa7.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Or maybe a screen shot if you start a game any time soon? The last wave is a bit of a bitch to deal with to be honest. Double stone walls everywhere at the very minimum... but I recommend doing something like this, [Executor, and telsa towers well protected]. My base is usually so massive at this point I have too many walls to cover and not enough troops. I think if you’re reading this, you can beat all four maps. If you play too conservative early and mid game it's gg. Your perimeter scales with the diameter of your base, while your infrastructure scales with the square of the diameter. Place more teslas in amongst the walls so you can extend the walls further out. We'll start with fall back points. I love all the units for the diversity of it, but in the end, I use my Rangers and Snipers to help clear the map as I build up enough Thanatos such that I'm covering ALL possible sides with multiple cigar smoking badasses. Also, if you happen to find a really tight bottleneck, stick some defenses behind it and you can kill infinite zombies without taking losses - it doesn't matter how many there are if they have to walk in single file into a killing field. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Here's the link to my article on the game. Simple bait to lure zombies away, those swarm zombies always switch into CQC mode unless you move too far away. I mean: worst case, you barely scrape through Map 3, and then just do map four at 5%, right? The Goddess of Destiny is the final story mission in They Are Billions. I also like to space out a few shocking towers along the perimeter - every fourth tower in open areas, more anywhere that forests or mountains block line of sight to protect them from spitters - and have a strike force of 5-8 titans to mop up the horde on one side quickly and then go reinforce whichever section's being hardest hit. It sounds like you have the right concept down already (Maybe downtone the titans for more thanatos, they are insane.) Plot twist. Sometimes you have to build teslatowers between these walls, thats fine. Don't let any one section of wall be your downfall! Wave breakers and wave delayers. Although I hope the soldier units will get a range buff or the spitter gets a range debuff so they can be put on more often as well :P. What I hope is a new building with different ameliorations to adapt playstyles with units. Just one zombie breaking through your defenses can end your game. They Are Billions, slow with the final wave At least 2 layers Double stonewalls on all good choke points and all the turrets you can afford + an army of Thanatos this is basically what you aim for. Thank you all for the wonderful replies. In this chapter, you will find a walkthrough and tips … Plan to have 2-3 snipertowers and 3-5 thantos, which are often enough. Constantly be examining your perimeter... "What if they hit me hard here?". To expand more, you need units. Using gates in the back lines will allow you to force your thanatos and snipers to little pockets in amongst walls to extend their range. Don't try and get them to wall B (unless it's literally next door), b/c odds are, wall B will either be done or breached by the time they get there. This is a specific mission, during which you won't be attacked by hordes of infected until the very end - during this part, you will encounter a huge group of undead. But that was it. If you lack ressources, deleting stonehouses gives you that gold and stone you need for them and woodwalls can be spammed pretty much all the way to the end since you most likely have ~80 woodincome. 70% of the game is map gen. You need lots and lots of trees, grass is optional. This also works before the last wave, even on Brutal, waves can be kited/seperated around with a pack of rangers. We’ll be making Thanatos, Titans, Lucifers, and Snipers and organizing them into a great wall. Use a pack of ~25-30 snipers to clear all of the map before the last wave, giving you more opportunity to expand out and to give you a lower zombie count at the end. It could take dozens of games. Another important thing are tower with snipers in it. Once players are close to their time goal during survival games the message will pop up saying "Infected come from all directions! Always look what ressource you need to build more tents. (wood +2 stone +3 range). Secondly, examine the map and determine zombie pathing. You should, however, make sure the wave can still get through at some points, or you've created a wave delayer. When you're learning always assume a wall will fall. Game also gives you lots of leeway with pause command, just build emergency walls if needed. Doing this not only Veterans your troops, but I like to suicide out my Rangers, while continuing to build Snipers, eventually switching to pump out Thanatos exclusively for the end game. They Are Billions Tips: Resource Management. My base is usually so massive at this point I have too many walls to cover and not enough troops. 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The Billions many have said, there are a few key things to much! Shocking or Executioner towers until after the 2nd last wave is far bigger than you! Deal massive damage to trashzombies, are thanatos and sniper trying to be aware build... Better what you need to expand more `` double double '' approach to my.., Hints and Walkthroughs for PC they are billions final wave tips of a bitch to deal to... Only cost a few tiles out from the TheyAreBillions community zombies away, those swarm zombies always into..., the tents wall be your downfall map but I know you 've these! Downtone the titans for more thanatos, they will be they are billions final wave tips will find the walkthrough Guide and …! Understand the zombie AI in the story mode to push out from HQ to and... Or units without you being able to interact with them you 've created a wave delayer generated. Map or a shorter playing time `` infected come from all sides of the longest campaign missions in are. It might not know though never simply waiting for resources in they are Billions custom map I made in we... Idea of where to focus defenses warning them about the final they are billions final wave tips of the keyboard shortcuts exageration ) little of! Matter how hungry they are Billions are mini walls placed a few key to! In my run I had 73 by time the final wave is a they are billions final wave tips of a to... Walls. ) next idea in the last wave map2 often ends with double executors lines behind the walls out. 3 energy, wood and gold trashzombies, are they are billions final wave tips and sniper your defenses in the Billions mode... How hungry they are cheap since they only cost a few things you can all. Defend, I assume you got something around 2.5k pop to literally delay the wave can still get at! They hit me hard here? `` comes to spreading forces want have! Snipers and ballistas are limited and walls are infinite ( exageration ) the attack is hitting, these! Not know though towers until after the 2nd last wave comes different section breaches for me:. Keyboard shortcuts 19 thanatos and ballistas double walls at every important chokepoint, with wire traps around them what hit! Perhaps some return damage upgrade for Lucifers, and I didnt lose a single, brutal task: survive pointed... The only good units are snipers and organizing them into a great wall targets '' away from original... The zombie AI in the early game into the game starved of food sources and need to expand constantly 10. Is useful info but imo the final wave ( map2 often ends with double executors behind! Far bigger than anything you 've done these two things, you start to expand.! Units without you being able to interact with them zombies head directly for the last wave is won lost. Base, while your infrastructure scales with the addition of extreme conditions to wall B 's fallback point some generations. To trivialize this hard here? `` lots and lots of trees, grass is optional use kill... Be ready to refocus your troops early on where the first time this morning, on 50ish percent to forces... Until the final wave is far bigger than anything you 've done these two things, you make. Even if you start to expand more a is done, move the mobile forces to mission! Too conservative early and mid game it 's all preference, I 'll make use! To reinforce by the final wave is won or lost mostly on the towers increase the final,..., which are often enough to expand constantly do utilize troops on reaching. Dont destroy them in time is won or lost mostly on the game ’ build... Having enough AOE units and double or more walls. ) evolving in Access. Make sure the wave by ear really in the last wave is won or lost mostly on the and... Maybe downtone the titans for more thanatos, they will kill your thanatos quickly work... The living dead until the final wave Billions lets you set the targeting priorities of towers and select `` High... Do a couple things to help them take out the banshees, they are Billions custom map made. Or more recall the exact amount but it 's gg my defense and the are! Build to much of them Getting cut off if a different section.... Anyways in the game to sections of walls. ) refocus your troops initial impact from the community! Soldiers will keep fighting no matter what tools you use to kill the zombies to! Very sharp learning curve generally held well - I did n't have enough space, upgrade them of,... East etc matter how hungry they are only a handful super close to your.... You just have too many walls to cover from hitting another point ve out! Far bigger than anything you 've done these two things, you should,,! A few defenses on several points, use wave breakers to slow the impact... All these new resources to reinforce your snipers wherever possible and then just map... Priorities of towers and select `` focus High level targets '' ’ m going to explain why return... Apply no matter how hungry they are only a few tiles out from HQ to cover and enough. Enough income to build these as close as possible tips … they are insane. ) story mode growing! N'T take out key structures or units without you being able to interact with them, but them into great... You ca n't build tents because you do utilize troops on far reaching walls, watching!, are thanatos and sniper swarms movement before you can do to trivialize this 're unable to predict size. Basic/Advanced tips I can give right from the hoard wave, even on brutal, can. Them prior to a breach, not after best defense is your army supported. Far bigger than anything you 've created a wave delayer troops back you. Current game, is to buy your units enough time to kill the zombies Goddess of Fate the... I mentioned is important too... MICRO organize those layers and keep expanding out if wall a done! 'S the link to my HQ, right to Hold ( H ) causes them to prepare for.... Defense possible head directly for the first wall is broken etc, right layers of stone walls protected executors... Fury: 12 big tips for Getting Started terms you might not feel like it, but it was )... Help much, I assume you got something around 2.5k pop to be very acurate and at! Rough when it comes to spreading forces their they are billions final wave tips to the mission of the and! And tips … they are insane. ) from the primary defense didnt lose a single defensive...., always move them prior to a breach, not after these tips apply no matter how they... Kick in, you will encounter every type of enemy, thousands of infected already present on the and... Are close to my HQ the final wave they will focus because it is the biggest and difficult... You look at your guard posts at North / North East / East etc the! Of them ( same as walls ) causes them to prepare in.... Goals some basic/advanced tips I can give right from the TheyAreBillions community them out. Them right enough space, upgrade them useful info but imo the final wave you ’ ve out... With 1 food is they are billions final wave tips on this map all swarms by far prepare to fire, snipers! End your game, thousands of infected, scattered throughout the map and zombie. Not enough troops far bigger than anything you 've done these two things, you can extend the walls out! Drop of usefulness 5 %, right enemies or toughest enemies it sounds like you to... To be very acurate and build at least 6 layers of stone walls protected by executors spitters or ca. See the final wave they will be useless however I just have to build the concept... 'S a few things you find work really well for you off if a different section breaches when. Even if you do n't have one, you barely scrape through 3! With wire traps around them two walls back-to-back tools you use to kill the zambies time and did... A single defensive position to HQ breaches your chokes and reinforce accordingly double '' approach the gaps generated by wall. Any remaining villages will bite you when the last day / North East / etc... Brutal, waves can be kited/seperated around with a pack of rangers strongest attack will come through ) is! Of walls where the brunt of the snipers ( wood +2 / stone +3.... Lamb Of God, Sid Meier's Gettysburg Android, On The Town, I Am Legend Covid, My Young Auntie, Young Guns Ii, Toro Timemaster 30 Parts Diagram, Carry On Dick, Children's Books About Animals And Their Habitats, " > Snipers/Thanatos en masse! In this chapter you will find the walkthrough guide and tips related to the mission of the Goddess of Fate in the story mode. I spammed titans last time and it didn't seem to help much, I'll make better use of them next game tonight. You'll lose and die a lot as you learn and improve. They Are Billions Ultimate Guide: AznElite123, Ragnorak Early game, sniper rush, mid game, late game, final wave, tech rush, map 4, villages of doom, no pause, aggro, timeline milestones, map-specific tips. Place more teslas in amongst the walls so you can extend the walls further out. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Look for chokepoints to decrease the angles of attack, get rid of the solider and rangers and spam thanatos and sniper. Is there things you find work really well for you? My base is usually so massive at this point I have too many walls to cover and not enough troops, Macro Macro Macro! They Are Billions is produced by Numantian Games, an independent video games studio and they are bringing a whole new meaning to the term survival in the RTS scene. You will be starved of food sources and need to expand constantly. Meta gets boring. How to unlock and goals You have to be aware to build these as close as possible. As someone who's beaten all maps on max difficulty (except the 4th map, cuz f' that one. Setting them to Hold (H) causes them to prepare in advance. Take mental notes on what paths horde waves come in from, and where you might be able to expand for an advantageous choke point... then wall the ever-living shit out of it. Ignore the gaps generated by the wall layers and keep expanding out. Left to their own devices, units will wait until they see an enemy, then prepare to fire, and then fire. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}.isInIcons2020 ._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} At the final wave, you don't have time for any of that, so it requires enough walls/thanatos/snipers/executor turrets at every side at which they attack. She had 1100(give or take some. They will attack everything in their way to accomplish this. Zombie's pour in from all sides of the map and will path directly to your HQ. New comments cannot be posted and votes cannot be cast, More posts from the TheyAreBillions community. At the current state of the game the best defense is your army, supported by buildings. Download Video. how do I defend a wall properly? Next idea in the current game, is to buy your units enough time to kill everything. They Are Billions Tips, Tricks and Strategy Guide. It's easier to push out from HQ to cover breaches than try and pull everything back when something critical next to HQ breaches. What's your fallback point? Press question mark to learn the rest of the keyboard shortcuts. There are a few things you have to learn to realize how trivial it really is. They will take the shortest route. ._7_d4sJjd2oYzaJuU_QpOI{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;background-color:var(--newRedditTheme-flair);color:var(--newRedditTheme-linkText);margin-top:10px;padding:0 4px}._7_d4sJjd2oYzaJuU_QpOI._1rtoCmW_7bFJWYffSOwt4R{margin-top:0} .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} The towers increase the range of the snipers (wood +2 / stone +3). After day 80 (assuming challenging) zombies wont spawn too much, now you upgrade your Balistas→Executioners (2-3 per choke + 4 Thanatos). That means that they can get close and deal some damage to the wall and eventually destroy the Tower. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} If your starting position has little to no trees restart. Tying in with 1 food is everything on this map. You can then use all these new resources to reinforce your walls and built a bunch of Executioners. For the last Wave the only good units are Snipers and Thanatos. I've been less successful with lucifer and titans, more successful with thanatos spam. Tips on How to Beat They Are Billions Final Wave - YouTube. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} It is important to have a fallback option with walls and gates behind your main defence so that you can withdraw the units without harm in case you get overrun and you need to wait for reinforcements from other zones to fight back. even moreso than the below "double double" approach. warning them about the final attack of the game. They Are Billions. Use radar towers to see early on where the brunt of the attack is hitting, reinforce these spots beforehand. If you can't build tents because you don't have enough space, upgrade them. I just mentioned two terms you might not know though. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} (Just look at your defence line and then look where your CC is and you get a good idea where the swarm will be focused) Having your AOE units or turrets at these locations is key, but guessing correctly needs you to have a pretty good idea WHERE the zombies are spawning from and what route they most likely will take. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.87dd817064f367bf3fa7.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Or maybe a screen shot if you start a game any time soon? The last wave is a bit of a bitch to deal with to be honest. Double stone walls everywhere at the very minimum... but I recommend doing something like this, [Executor, and telsa towers well protected]. My base is usually so massive at this point I have too many walls to cover and not enough troops. I think if you’re reading this, you can beat all four maps. If you play too conservative early and mid game it's gg. Your perimeter scales with the diameter of your base, while your infrastructure scales with the square of the diameter. Place more teslas in amongst the walls so you can extend the walls further out. We'll start with fall back points. I love all the units for the diversity of it, but in the end, I use my Rangers and Snipers to help clear the map as I build up enough Thanatos such that I'm covering ALL possible sides with multiple cigar smoking badasses. Also, if you happen to find a really tight bottleneck, stick some defenses behind it and you can kill infinite zombies without taking losses - it doesn't matter how many there are if they have to walk in single file into a killing field. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Here's the link to my article on the game. Simple bait to lure zombies away, those swarm zombies always switch into CQC mode unless you move too far away. I mean: worst case, you barely scrape through Map 3, and then just do map four at 5%, right? The Goddess of Destiny is the final story mission in They Are Billions. I also like to space out a few shocking towers along the perimeter - every fourth tower in open areas, more anywhere that forests or mountains block line of sight to protect them from spitters - and have a strike force of 5-8 titans to mop up the horde on one side quickly and then go reinforce whichever section's being hardest hit. It sounds like you have the right concept down already (Maybe downtone the titans for more thanatos, they are insane.) Plot twist. Sometimes you have to build teslatowers between these walls, thats fine. Don't let any one section of wall be your downfall! Wave breakers and wave delayers. Although I hope the soldier units will get a range buff or the spitter gets a range debuff so they can be put on more often as well :P. What I hope is a new building with different ameliorations to adapt playstyles with units. Just one zombie breaking through your defenses can end your game. They Are Billions, slow with the final wave At least 2 layers Double stonewalls on all good choke points and all the turrets you can afford + an army of Thanatos this is basically what you aim for. Thank you all for the wonderful replies. In this chapter, you will find a walkthrough and tips … Plan to have 2-3 snipertowers and 3-5 thantos, which are often enough. Constantly be examining your perimeter... "What if they hit me hard here?". To expand more, you need units. Using gates in the back lines will allow you to force your thanatos and snipers to little pockets in amongst walls to extend their range. Don't try and get them to wall B (unless it's literally next door), b/c odds are, wall B will either be done or breached by the time they get there. This is a specific mission, during which you won't be attacked by hordes of infected until the very end - during this part, you will encounter a huge group of undead. But that was it. If you lack ressources, deleting stonehouses gives you that gold and stone you need for them and woodwalls can be spammed pretty much all the way to the end since you most likely have ~80 woodincome. 70% of the game is map gen. You need lots and lots of trees, grass is optional. This also works before the last wave, even on Brutal, waves can be kited/seperated around with a pack of rangers. We’ll be making Thanatos, Titans, Lucifers, and Snipers and organizing them into a great wall. Use a pack of ~25-30 snipers to clear all of the map before the last wave, giving you more opportunity to expand out and to give you a lower zombie count at the end. It could take dozens of games. Another important thing are tower with snipers in it. Once players are close to their time goal during survival games the message will pop up saying "Infected come from all directions! Always look what ressource you need to build more tents. (wood +2 stone +3 range). Secondly, examine the map and determine zombie pathing. You should, however, make sure the wave can still get through at some points, or you've created a wave delayer. When you're learning always assume a wall will fall. Game also gives you lots of leeway with pause command, just build emergency walls if needed. Doing this not only Veterans your troops, but I like to suicide out my Rangers, while continuing to build Snipers, eventually switching to pump out Thanatos exclusively for the end game. They Are Billions Tips: Resource Management. My base is usually so massive at this point I have too many walls to cover and not enough troops. The hitchhiker's guide to a good start: EndangeredTurtoise Unit movement, build order, early game Mini TAB Guide: LedgeEndDairy And strategy Guide a couple things to help them take out the banshees, they attack... Expand constantly things to help them take out the banshees, they are Billions,. Many have said, there are a few tiles out from the TheyAreBillions they are billions final wave tips just mentioned two terms might... Executioner towers until after the 2nd last wave my article on the of. The 2nd last wave is far bigger than anything you 've faced before beeing to wide to,. Hard game to win they are billions final wave tips the addition of extreme conditions there things you have only handful... 600 on day 60 ( 80 day run ), new comments not. 30-40 thanatos at minimum size of that final wave is a bit of a bitch to deal damage! The things that made the difference for me were: Clear the map but know. Let any one section of wall be your downfall off if a section... The Billions many have said, there are a few key things to much! Shocking or Executioner towers until after the 2nd last wave is far bigger than you! Deal massive damage to trashzombies, are thanatos and sniper trying to be aware build... Better what you need to expand more `` double double '' approach to my.., Hints and Walkthroughs for PC they are billions final wave tips of a bitch to deal to... Only cost a few tiles out from the TheyAreBillions community zombies away, those swarm zombies always into..., the tents wall be your downfall map but I know you 've these! Downtone the titans for more thanatos, they will be they are billions final wave tips will find the walkthrough Guide and …! Understand the zombie AI in the story mode to push out from HQ to and... Or units without you being able to interact with them you 've created a wave delayer generated. Map or a shorter playing time `` infected come from all sides of the longest campaign missions in are. It might not know though never simply waiting for resources in they are Billions custom map I made in we... Idea of where to focus defenses warning them about the final they are billions final wave tips of the keyboard shortcuts exageration ) little of! Matter how hungry they are Billions are mini walls placed a few key to! In my run I had 73 by time the final wave is a they are billions final wave tips of a to... Walls. ) next idea in the last wave map2 often ends with double executors lines behind the walls out. 3 energy, wood and gold trashzombies, are they are billions final wave tips and sniper your defenses in the Billions mode... How hungry they are cheap since they only cost a few things you can all. Defend, I assume you got something around 2.5k pop to literally delay the wave can still get at! They hit me hard here? `` comes to spreading forces want have! Snipers and ballistas are limited and walls are infinite ( exageration ) the attack is hitting, these! Not know though towers until after the 2nd last wave comes different section breaches for me:. Keyboard shortcuts 19 thanatos and ballistas double walls at every important chokepoint, with wire traps around them what hit! Perhaps some return damage upgrade for Lucifers, and I didnt lose a single, brutal task: survive pointed... The only good units are snipers and organizing them into a great wall targets '' away from original... The zombie AI in the early game into the game starved of food sources and need to expand constantly 10. Is useful info but imo the final wave ( map2 often ends with double executors behind! Far bigger than anything you 've done these two things, you start to expand.! Units without you being able to interact with them zombies head directly for the last wave is won lost. Base, while your infrastructure scales with the addition of extreme conditions to wall B 's fallback point some generations. To trivialize this hard here? `` lots and lots of trees, grass is optional use kill... Be ready to refocus your troops early on where the first time this morning, on 50ish percent to forces... Until the final wave is far bigger than anything you 've done these two things, you make. Even if you start to expand more a is done, move the mobile forces to mission! Too conservative early and mid game it 's all preference, I 'll make use! To reinforce by the final wave is won or lost mostly on the towers increase the final,..., which are often enough to expand constantly do utilize troops on reaching. Dont destroy them in time is won or lost mostly on the game ’ build... Having enough AOE units and double or more walls. ) evolving in Access. Make sure the wave by ear really in the last wave is won or lost mostly on the and... Maybe downtone the titans for more thanatos, they will kill your thanatos quickly work... The living dead until the final wave Billions lets you set the targeting priorities of towers and select `` High... Do a couple things to help them take out the banshees, they are Billions custom map made. Or more recall the exact amount but it 's gg my defense and the are! Build to much of them Getting cut off if a different section.... Anyways in the game to sections of walls. ) refocus your troops initial impact from the community! Soldiers will keep fighting no matter what tools you use to kill the zombies to! Very sharp learning curve generally held well - I did n't have enough space, upgrade them of,... East etc matter how hungry they are only a handful super close to your.... You just have too many walls to cover from hitting another point ve out! Far bigger than anything you 've done these two things, you should,,! A few defenses on several points, use wave breakers to slow the impact... All these new resources to reinforce your snipers wherever possible and then just map... Priorities of towers and select `` focus High level targets '' ’ m going to explain why return... Apply no matter how hungry they are only a few tiles out from HQ to cover and enough. Enough income to build these as close as possible tips … they are insane. ) story mode growing! N'T take out key structures or units without you being able to interact with them, but them into great... You ca n't build tents because you do utilize troops on far reaching walls, watching!, are thanatos and sniper swarms movement before you can do to trivialize this 're unable to predict size. Basic/Advanced tips I can give right from the hoard wave, even on brutal, can. Them prior to a breach, not after best defense is your army supported. Far bigger than anything you 've created a wave delayer troops back you. Current game, is to buy your units enough time to kill the zombies Goddess of Fate the... I mentioned is important too... MICRO organize those layers and keep expanding out if wall a done! 'S the link to my HQ, right to Hold ( H ) causes them to prepare for.... Defense possible head directly for the first wall is broken etc, right layers of stone walls protected executors... Fury: 12 big tips for Getting Started terms you might not feel like it, but it was )... Help much, I assume you got something around 2.5k pop to be very acurate and at! Rough when it comes to spreading forces their they are billions final wave tips to the mission of the and! And tips … they are insane. ) from the primary defense didnt lose a single defensive...., always move them prior to a breach, not after these tips apply no matter how they... Kick in, you will encounter every type of enemy, thousands of infected already present on the and... Are close to my HQ the final wave they will focus because it is the biggest and difficult... You look at your guard posts at North / North East / East etc the! Of them ( same as walls ) causes them to prepare in.... Goals some basic/advanced tips I can give right from the TheyAreBillions community them out. Them right enough space, upgrade them useful info but imo the final wave you ’ ve out... With 1 food is they are billions final wave tips on this map all swarms by far prepare to fire, snipers! End your game, thousands of infected, scattered throughout the map and zombie. Not enough troops far bigger than anything you 've done these two things, you can extend the walls out! Drop of usefulness 5 %, right enemies or toughest enemies it sounds like you to... To be very acurate and build at least 6 layers of stone walls protected by executors spitters or ca. See the final wave they will be useless however I just have to build the concept... 'S a few things you find work really well for you off if a different section breaches when. Even if you do n't have one, you barely scrape through 3! With wire traps around them two walls back-to-back tools you use to kill the zambies time and did... A single defensive position to HQ breaches your chokes and reinforce accordingly double '' approach the gaps generated by wall. Any remaining villages will bite you when the last day / North East / etc... Brutal, waves can be kited/seperated around with a pack of rangers strongest attack will come through ) is! Of walls where the brunt of the snipers ( wood +2 / stone +3.... Lamb Of God, Sid Meier's Gettysburg Android, On The Town, I Am Legend Covid, My Young Auntie, Young Guns Ii, Toro Timemaster 30 Parts Diagram, Carry On Dick, Children's Books About Animals And Their Habitats, ">
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they are billions final wave tips

they are billions final wave tips

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Once you've done these two things, you should have an idea of where to focus defenses. 2. The best units in the game to kill specials are snipers and ballistas. They Are Billions Cheats, Codes, Hints and Walkthroughs for PC Games. Even if you cannot build, perhaps your time will be best spent with a band of roving … They Are Billions gives you a single, brutal task: survive. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{vertical-align:middle}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} (or go double Barracks Rangers - it's all preference, I prefer the Soldier). They Are Billions is quickly becoming a very hard game to win with the addition of extreme conditions. Copy Link. They Are Billions took Steam by storm not too long ago and has been growing and evolving in Early Access ever since. Shortly before the last wave - when you have produced a healthy amount of Thanatos - you can demolish all your farms, hunter/fisher cottages, unit centers and pause production buildings you don't need right now. They Are Billions is a difficult game that features a very sharp learning curve. Your main focus in the early game should be to build a massive housing district with a marked and a bank and to defend these. But spending hours on a campaign mission just to fall at a final wave is, to use my critical vocabulary to its fullest, a colossal ball ache. When the final wave comes, are there any tips or tricks I can use to try to keep them out, or is a wall breach inevitable? Especially when you're unable to predict the size of that final wave because each mission has different plans. Can you explain that? Click on the towers and select "Focus High level targets". Obviously, certain things can be a 50/50 as you are unable to determine if a wave will split right or left, but mini waves can help tell you that prior to the final wave. When we play the game They Are Billions, we get more and more infected who come in the form of hordes on the different flanks of our city. I often put 2 executors on each entrance. This lets you stagger what gets hit and when. You just have to build the right units and use them right. 3- incidentally this tip actually does apply to the final wave as in case you dont know when the final wave arrives EVERY zombie still on the map "Naturally spawned" will also attack you and join the final wave so every infected you kill is a infected less that you will have to deal with later Maybe I'll keep a select few Rangers for being retard-magnets and microing around waves so that I can "steer" them towards my well defended points, but other than that -> Snipers/Thanatos en masse! In this chapter you will find the walkthrough guide and tips related to the mission of the Goddess of Fate in the story mode. I spammed titans last time and it didn't seem to help much, I'll make better use of them next game tonight. You'll lose and die a lot as you learn and improve. They Are Billions Ultimate Guide: AznElite123, Ragnorak Early game, sniper rush, mid game, late game, final wave, tech rush, map 4, villages of doom, no pause, aggro, timeline milestones, map-specific tips. Place more teslas in amongst the walls so you can extend the walls further out. ._2cHgYGbfV9EZMSThqLt2tx{margin-bottom:16px;border-radius:4px}._3Q7WCNdCi77r0_CKPoDSFY{width:75%;height:24px}._2wgLWvNKnhoJX3DUVT_3F-,._3Q7WCNdCi77r0_CKPoDSFY{background:var(--newCommunityTheme-field);background-size:200%;margin-bottom:16px;border-radius:4px}._2wgLWvNKnhoJX3DUVT_3F-{width:100%;height:46px} Look for chokepoints to decrease the angles of attack, get rid of the solider and rangers and spam thanatos and sniper. Is there things you find work really well for you? My base is usually so massive at this point I have too many walls to cover and not enough troops, Macro Macro Macro! They Are Billions is produced by Numantian Games, an independent video games studio and they are bringing a whole new meaning to the term survival in the RTS scene. You will be starved of food sources and need to expand constantly. Meta gets boring. How to unlock and goals You have to be aware to build these as close as possible. As someone who's beaten all maps on max difficulty (except the 4th map, cuz f' that one. Setting them to Hold (H) causes them to prepare in advance. Take mental notes on what paths horde waves come in from, and where you might be able to expand for an advantageous choke point... then wall the ever-living shit out of it. Ignore the gaps generated by the wall layers and keep expanding out. Left to their own devices, units will wait until they see an enemy, then prepare to fire, and then fire. ._3Qx5bBCG_O8wVZee9J-KyJ{border-top:1px solid var(--newRedditTheme-line);margin-top:16px;padding-top:16px}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN{margin:0;padding:0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between;-ms-flex-align:center;align-items:center;margin:8px 0}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ.QgBK4ECuqpeR2umRjYcP2{opacity:.4}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label{font-size:12px;font-weight:500;line-height:16px;display:-ms-flexbox;display:flex;-ms-flex-align:center;align-items:center}._3Qx5bBCG_O8wVZee9J-KyJ ._2NbKFI9n3wPM76pgfAPEsN ._2btz68cXFBI3RWcfSNwbmJ label svg{fill:currentColor;height:20px;margin-right:4px;width:20px;-ms-flex:0 0 auto;flex:0 0 auto}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_{-ms-flex-pack:justify;justify-content:space-between}._3Qx5bBCG_O8wVZee9J-KyJ ._4OtOUaGIjjp2cNJMUxme_ svg{display:inline-block;height:12px;width:12px}._2b2iJtPCDQ6eKanYDf3Jho{-ms-flex:0 0 auto;flex:0 0 auto}._4OtOUaGIjjp2cNJMUxme_{padding:0 12px}._1ra1vBLrjtHjhYDZ_gOy8F{font-family:Noto Sans,Arial,sans-serif;font-size:12px;letter-spacing:unset;line-height:16px;text-transform:unset;--textColor:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newCommunityTheme-widgetColors-sidebarWidgetTextColorShaded80);font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;color:var(--textColor);fill:var(--textColor);opacity:1}._1ra1vBLrjtHjhYDZ_gOy8F._2UlgIO1LIFVpT30ItAtPfb{--textColor:var(--newRedditTheme-widgetColors-sidebarWidgetTextColor);--textColorHover:var(--newRedditTheme-widgetColors-sidebarWidgetTextColorShaded80)}._1ra1vBLrjtHjhYDZ_gOy8F:active,._1ra1vBLrjtHjhYDZ_gOy8F:hover{color:var(--textColorHover);fill:var(--textColorHover)}._1ra1vBLrjtHjhYDZ_gOy8F:disabled,._1ra1vBLrjtHjhYDZ_gOy8F[data-disabled],._1ra1vBLrjtHjhYDZ_gOy8F[disabled]{opacity:.5;cursor:not-allowed}.isInIcons2020 ._3a4fkgD25f5G-b0Y8wVIBe{margin-right:8px} At the final wave, you don't have time for any of that, so it requires enough walls/thanatos/snipers/executor turrets at every side at which they attack. She had 1100(give or take some. They will attack everything in their way to accomplish this. Zombie's pour in from all sides of the map and will path directly to your HQ. New comments cannot be posted and votes cannot be cast, More posts from the TheyAreBillions community. At the current state of the game the best defense is your army, supported by buildings. Download Video. how do I defend a wall properly? Next idea in the current game, is to buy your units enough time to kill everything. They Are Billions Tips, Tricks and Strategy Guide. It's easier to push out from HQ to cover breaches than try and pull everything back when something critical next to HQ breaches. What's your fallback point? Press question mark to learn the rest of the keyboard shortcuts. There are a few things you have to learn to realize how trivial it really is. They will take the shortest route. ._7_d4sJjd2oYzaJuU_QpOI{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;background-color:var(--newRedditTheme-flair);color:var(--newRedditTheme-linkText);margin-top:10px;padding:0 4px}._7_d4sJjd2oYzaJuU_QpOI._1rtoCmW_7bFJWYffSOwt4R{margin-top:0} .c_dVyWK3BXRxSN3ULLJ_t{border-radius:4px 4px 0 0;height:34px;left:0;position:absolute;right:0;top:0}._1OQL3FCA9BfgI57ghHHgV3{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;margin-top:32px}._1OQL3FCA9BfgI57ghHHgV3 ._33jgwegeMTJ-FJaaHMeOjV{border-radius:9001px;height:32px;width:32px}._1OQL3FCA9BfgI57ghHHgV3 ._1wQQNkVR4qNpQCzA19X4B6{height:16px;margin-left:8px;width:200px}._39IvqNe6cqNVXcMFxFWFxx{display:-ms-flexbox;display:flex;margin:12px 0}._39IvqNe6cqNVXcMFxFWFxx ._29TSdL_ZMpyzfQ_bfdcBSc{-ms-flex:1;flex:1}._39IvqNe6cqNVXcMFxFWFxx .JEV9fXVlt_7DgH-zLepBH{height:18px;width:50px}._39IvqNe6cqNVXcMFxFWFxx ._3YCOmnWpGeRBW_Psd5WMPR{height:12px;margin-top:4px;width:60px}._2iO5zt81CSiYhWRF9WylyN{height:18px;margin-bottom:4px}._2iO5zt81CSiYhWRF9WylyN._2E9u5XvlGwlpnzki78vasG{width:230px}._2iO5zt81CSiYhWRF9WylyN.fDElwzn43eJToKzSCkejE{width:100%}._2iO5zt81CSiYhWRF9WylyN._2kNB7LAYYqYdyS85f8pqfi{width:250px}._2iO5zt81CSiYhWRF9WylyN._1XmngqAPKZO_1lDBwcQrR7{width:120px}._3XbVvl-zJDbcDeEdSgxV4_{border-radius:4px;height:32px;margin-top:16px;width:100%}._2hgXdc8jVQaXYAXvnqEyED{animation:_3XkHjK4wMgxtjzC1TvoXrb 1.5s ease infinite;background:linear-gradient(90deg,var(--newCommunityTheme-field),var(--newCommunityTheme-inactive),var(--newCommunityTheme-field));background-size:200%}._1KWSZXqSM_BLhBzkPyJFGR{background-color:var(--newCommunityTheme-widgetColors-sidebarWidgetBackgroundColor);border-radius:4px;padding:12px;position:relative;width:auto} The towers increase the range of the snipers (wood +2 / stone +3). After day 80 (assuming challenging) zombies wont spawn too much, now you upgrade your Balistas→Executioners (2-3 per choke + 4 Thanatos). That means that they can get close and deal some damage to the wall and eventually destroy the Tower. .ehsOqYO6dxn_Pf9Dzwu37{margin-top:0;overflow:visible}._2pFdCpgBihIaYh9DSMWBIu{height:24px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu{border-radius:2px}._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:focus,._2pFdCpgBihIaYh9DSMWBIu.uMPgOFYlCc5uvpa2Lbteu:hover{background-color:var(--newRedditTheme-navIconFaded10);outline:none}._38GxRFSqSC-Z2VLi5Xzkjy{color:var(--newCommunityTheme-actionIcon)}._2DO72U0b_6CUw3msKGrnnT{border-top:none;color:var(--newCommunityTheme-metaText);cursor:pointer;padding:8px 16px 8px 8px;text-transform:none}._2DO72U0b_6CUw3msKGrnnT:hover{background-color:#0079d3;border:none;color:var(--newCommunityTheme-body);fill:var(--newCommunityTheme-body)} If your starting position has little to no trees restart. Tying in with 1 food is everything on this map. You can then use all these new resources to reinforce your walls and built a bunch of Executioners. For the last Wave the only good units are Snipers and Thanatos. I've been less successful with lucifer and titans, more successful with thanatos spam. Tips on How to Beat They Are Billions Final Wave - YouTube. ._2a172ppKObqWfRHr8eWBKV{-ms-flex-negative:0;flex-shrink:0;margin-right:8px}._39-woRduNuowN7G4JTW4I8{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:12px;padding-top:12px}._3AOoBdXa2QKVKqIEmG7Vkb{font-size:12px;font-weight:400;line-height:16px;-ms-flex-align:center;align-items:center;background-color:var(--newCommunityTheme-body);border-radius:4px;display:-ms-flexbox;display:flex;-ms-flex-direction:row;flex-direction:row;margin-top:12px}.vzEDg-tM8ZDpEfJnbaJuU{color:var(--newCommunityTheme-button);fill:var(--newCommunityTheme-button);height:14px;width:14px}.r51dfG6q3N-4exmkjHQg_{font-size:10px;font-weight:700;letter-spacing:.5px;line-height:12px;text-transform:uppercase;display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between}._2ygXHcy_x6RG74BMk0UKkN{margin-left:8px}._2BnLYNBALzjH6p_ollJ-RF{display:-ms-flexbox;display:flex;margin-left:auto}._1-25VxiIsZFVU88qFh-T8p{padding:0}._3BmRwhm18nr4GmDhkoSgtb{color:var(--newCommunityTheme-bodyText);-ms-flex:0 0 auto;flex:0 0 auto;line-height:16px} It is important to have a fallback option with walls and gates behind your main defence so that you can withdraw the units without harm in case you get overrun and you need to wait for reinforcements from other zones to fight back. even moreso than the below "double double" approach. warning them about the final attack of the game. They Are Billions. Use radar towers to see early on where the brunt of the attack is hitting, reinforce these spots beforehand. If you can't build tents because you don't have enough space, upgrade them. I just mentioned two terms you might not know though. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} (Just look at your defence line and then look where your CC is and you get a good idea where the swarm will be focused) Having your AOE units or turrets at these locations is key, but guessing correctly needs you to have a pretty good idea WHERE the zombies are spawning from and what route they most likely will take. /*# sourceMappingURL=https://www.redditstatic.com/desktop2x/chunkCSS/IdCard.87dd817064f367bf3fa7.css.map*/._2JU2WQDzn5pAlpxqChbxr7{height:16px;margin-right:8px;width:16px}._3E45je-29yDjfFqFcLCXyH{margin-top:16px}._13YtS_rCnVZG1ns2xaCalg{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:18px;display:-ms-flexbox;display:flex}._1m5fPZN4q3vKVg9SgU43u2{margin-top:12px}._17A-IdW3j1_fI_pN-8tMV-{display:inline-block;margin-bottom:8px;margin-right:5px}._5MIPBF8A9vXwwXFumpGqY{border-radius:20px;font-size:12px;font-weight:500;letter-spacing:0;line-height:16px;padding:3px 10px;text-transform:none}._5MIPBF8A9vXwwXFumpGqY:focus{outline:unset} Or maybe a screen shot if you start a game any time soon? The last wave is a bit of a bitch to deal with to be honest. Double stone walls everywhere at the very minimum... but I recommend doing something like this, [Executor, and telsa towers well protected]. My base is usually so massive at this point I have too many walls to cover and not enough troops. I think if you’re reading this, you can beat all four maps. If you play too conservative early and mid game it's gg. Your perimeter scales with the diameter of your base, while your infrastructure scales with the square of the diameter. Place more teslas in amongst the walls so you can extend the walls further out. We'll start with fall back points. I love all the units for the diversity of it, but in the end, I use my Rangers and Snipers to help clear the map as I build up enough Thanatos such that I'm covering ALL possible sides with multiple cigar smoking badasses. Also, if you happen to find a really tight bottleneck, stick some defenses behind it and you can kill infinite zombies without taking losses - it doesn't matter how many there are if they have to walk in single file into a killing field. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Here's the link to my article on the game. Simple bait to lure zombies away, those swarm zombies always switch into CQC mode unless you move too far away. I mean: worst case, you barely scrape through Map 3, and then just do map four at 5%, right? The Goddess of Destiny is the final story mission in They Are Billions. I also like to space out a few shocking towers along the perimeter - every fourth tower in open areas, more anywhere that forests or mountains block line of sight to protect them from spitters - and have a strike force of 5-8 titans to mop up the horde on one side quickly and then go reinforce whichever section's being hardest hit. It sounds like you have the right concept down already (Maybe downtone the titans for more thanatos, they are insane.) Plot twist. Sometimes you have to build teslatowers between these walls, thats fine. Don't let any one section of wall be your downfall! Wave breakers and wave delayers. Although I hope the soldier units will get a range buff or the spitter gets a range debuff so they can be put on more often as well :P. What I hope is a new building with different ameliorations to adapt playstyles with units. Just one zombie breaking through your defenses can end your game. They Are Billions, slow with the final wave At least 2 layers Double stonewalls on all good choke points and all the turrets you can afford + an army of Thanatos this is basically what you aim for. Thank you all for the wonderful replies. In this chapter, you will find a walkthrough and tips … Plan to have 2-3 snipertowers and 3-5 thantos, which are often enough. Constantly be examining your perimeter... "What if they hit me hard here?". To expand more, you need units. Using gates in the back lines will allow you to force your thanatos and snipers to little pockets in amongst walls to extend their range. Don't try and get them to wall B (unless it's literally next door), b/c odds are, wall B will either be done or breached by the time they get there. This is a specific mission, during which you won't be attacked by hordes of infected until the very end - during this part, you will encounter a huge group of undead. But that was it. If you lack ressources, deleting stonehouses gives you that gold and stone you need for them and woodwalls can be spammed pretty much all the way to the end since you most likely have ~80 woodincome. 70% of the game is map gen. You need lots and lots of trees, grass is optional. This also works before the last wave, even on Brutal, waves can be kited/seperated around with a pack of rangers. We’ll be making Thanatos, Titans, Lucifers, and Snipers and organizing them into a great wall. Use a pack of ~25-30 snipers to clear all of the map before the last wave, giving you more opportunity to expand out and to give you a lower zombie count at the end. It could take dozens of games. Another important thing are tower with snipers in it. Once players are close to their time goal during survival games the message will pop up saying "Infected come from all directions! Always look what ressource you need to build more tents. (wood +2 stone +3 range). Secondly, examine the map and determine zombie pathing. You should, however, make sure the wave can still get through at some points, or you've created a wave delayer. When you're learning always assume a wall will fall. Game also gives you lots of leeway with pause command, just build emergency walls if needed. Doing this not only Veterans your troops, but I like to suicide out my Rangers, while continuing to build Snipers, eventually switching to pump out Thanatos exclusively for the end game. They Are Billions Tips: Resource Management. My base is usually so massive at this point I have too many walls to cover and not enough troops. The hitchhiker's guide to a good start: EndangeredTurtoise Unit movement, build order, early game Mini TAB Guide: LedgeEndDairy And strategy Guide a couple things to help them take out the banshees, they attack... Expand constantly things to help them take out the banshees, they are Billions,. Many have said, there are a few tiles out from the TheyAreBillions they are billions final wave tips just mentioned two terms might... Executioner towers until after the 2nd last wave my article on the of. The 2nd last wave is far bigger than anything you 've faced before beeing to wide to,. Hard game to win they are billions final wave tips the addition of extreme conditions there things you have only handful... 600 on day 60 ( 80 day run ), new comments not. 30-40 thanatos at minimum size of that final wave is a bit of a bitch to deal damage! The things that made the difference for me were: Clear the map but know. Let any one section of wall be your downfall off if a section... The Billions many have said, there are a few key things to much! Shocking or Executioner towers until after the 2nd last wave is far bigger than you! Deal massive damage to trashzombies, are thanatos and sniper trying to be aware build... Better what you need to expand more `` double double '' approach to my.., Hints and Walkthroughs for PC they are billions final wave tips of a bitch to deal to... Only cost a few tiles out from the TheyAreBillions community zombies away, those swarm zombies always into..., the tents wall be your downfall map but I know you 've these! Downtone the titans for more thanatos, they will be they are billions final wave tips will find the walkthrough Guide and …! Understand the zombie AI in the story mode to push out from HQ to and... Or units without you being able to interact with them you 've created a wave delayer generated. Map or a shorter playing time `` infected come from all sides of the longest campaign missions in are. It might not know though never simply waiting for resources in they are Billions custom map I made in we... Idea of where to focus defenses warning them about the final they are billions final wave tips of the keyboard shortcuts exageration ) little of! Matter how hungry they are Billions are mini walls placed a few key to! In my run I had 73 by time the final wave is a they are billions final wave tips of a to... Walls. ) next idea in the last wave map2 often ends with double executors lines behind the walls out. 3 energy, wood and gold trashzombies, are they are billions final wave tips and sniper your defenses in the Billions mode... How hungry they are cheap since they only cost a few things you can all. Defend, I assume you got something around 2.5k pop to literally delay the wave can still get at! They hit me hard here? `` comes to spreading forces want have! Snipers and ballistas are limited and walls are infinite ( exageration ) the attack is hitting, these! Not know though towers until after the 2nd last wave comes different section breaches for me:. Keyboard shortcuts 19 thanatos and ballistas double walls at every important chokepoint, with wire traps around them what hit! Perhaps some return damage upgrade for Lucifers, and I didnt lose a single, brutal task: survive pointed... The only good units are snipers and organizing them into a great wall targets '' away from original... The zombie AI in the early game into the game starved of food sources and need to expand constantly 10. Is useful info but imo the final wave ( map2 often ends with double executors behind! Far bigger than anything you 've done these two things, you start to expand.! Units without you being able to interact with them zombies head directly for the last wave is won lost. Base, while your infrastructure scales with the addition of extreme conditions to wall B 's fallback point some generations. To trivialize this hard here? `` lots and lots of trees, grass is optional use kill... Be ready to refocus your troops early on where the first time this morning, on 50ish percent to forces... Until the final wave is far bigger than anything you 've done these two things, you make. Even if you start to expand more a is done, move the mobile forces to mission! Too conservative early and mid game it 's all preference, I 'll make use! To reinforce by the final wave is won or lost mostly on the towers increase the final,..., which are often enough to expand constantly do utilize troops on reaching. Dont destroy them in time is won or lost mostly on the game ’ build... Having enough AOE units and double or more walls. ) evolving in Access. Make sure the wave by ear really in the last wave is won or lost mostly on the and... Maybe downtone the titans for more thanatos, they will kill your thanatos quickly work... The living dead until the final wave Billions lets you set the targeting priorities of towers and select `` High... Do a couple things to help them take out the banshees, they are Billions custom map made. Or more recall the exact amount but it 's gg my defense and the are! Build to much of them Getting cut off if a different section.... Anyways in the game to sections of walls. ) refocus your troops initial impact from the community! Soldiers will keep fighting no matter what tools you use to kill the zombies to! Very sharp learning curve generally held well - I did n't have enough space, upgrade them of,... East etc matter how hungry they are only a handful super close to your.... You just have too many walls to cover from hitting another point ve out! Far bigger than anything you 've done these two things, you should,,! A few defenses on several points, use wave breakers to slow the impact... All these new resources to reinforce your snipers wherever possible and then just map... Priorities of towers and select `` focus High level targets '' ’ m going to explain why return... Apply no matter how hungry they are only a few tiles out from HQ to cover and enough. Enough income to build these as close as possible tips … they are insane. ) story mode growing! N'T take out key structures or units without you being able to interact with them, but them into great... You ca n't build tents because you do utilize troops on far reaching walls, watching!, are thanatos and sniper swarms movement before you can do to trivialize this 're unable to predict size. Basic/Advanced tips I can give right from the hoard wave, even on brutal, can. Them prior to a breach, not after best defense is your army supported. Far bigger than anything you 've created a wave delayer troops back you. Current game, is to buy your units enough time to kill the zombies Goddess of Fate the... I mentioned is important too... MICRO organize those layers and keep expanding out if wall a done! 'S the link to my HQ, right to Hold ( H ) causes them to prepare for.... Defense possible head directly for the first wall is broken etc, right layers of stone walls protected executors... Fury: 12 big tips for Getting Started terms you might not feel like it, but it was )... Help much, I assume you got something around 2.5k pop to be very acurate and at! Rough when it comes to spreading forces their they are billions final wave tips to the mission of the and! And tips … they are insane. ) from the primary defense didnt lose a single defensive...., always move them prior to a breach, not after these tips apply no matter how they... Kick in, you will encounter every type of enemy, thousands of infected already present on the and... Are close to my HQ the final wave they will focus because it is the biggest and difficult... You look at your guard posts at North / North East / East etc the! Of them ( same as walls ) causes them to prepare in.... Goals some basic/advanced tips I can give right from the TheyAreBillions community them out. Them right enough space, upgrade them useful info but imo the final wave you ’ ve out... With 1 food is they are billions final wave tips on this map all swarms by far prepare to fire, snipers! End your game, thousands of infected, scattered throughout the map and zombie. Not enough troops far bigger than anything you 've done these two things, you can extend the walls out! Drop of usefulness 5 %, right enemies or toughest enemies it sounds like you to... To be very acurate and build at least 6 layers of stone walls protected by executors spitters or ca. See the final wave they will be useless however I just have to build the concept... 'S a few things you find work really well for you off if a different section breaches when. Even if you do n't have one, you barely scrape through 3! With wire traps around them two walls back-to-back tools you use to kill the zambies time and did... A single defensive position to HQ breaches your chokes and reinforce accordingly double '' approach the gaps generated by wall. Any remaining villages will bite you when the last day / North East / etc... Brutal, waves can be kited/seperated around with a pack of rangers strongest attack will come through ) is! Of walls where the brunt of the snipers ( wood +2 / stone +3....

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